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#ifndef RENDERER_TEXTURE_DESC_H
#define RENDERER_TEXTURE_DESC_H

#include <RendererTexture.h>

namespace SampleRenderer
{

	class RendererTextureDesc
	{
	public:
		RendererTexture::Format     format;
		RendererTexture::Filter     filter;
		RendererTexture::Addressing addressingU;
		RendererTexture::Addressing addressingV;
		RendererTexture::Addressing addressingW;

		PxU32						width;
		PxU32						height;
		PxU32						depth;
		PxU32						numLevels;

		bool						renderTarget;

		void*						data;

	public:
		RendererTextureDesc(void);

		bool isValid(void) const;
	};

} // namespace SampleRenderer

#endif
